this is too hard I think?? there is no visible shadow beneath the character, so it is hard to judge the landing... I wish it was a little easier, or I wish the platforms were much bigger!
Really well-built city environment! Character model is cute too. Jumping is a little finicky and sometimes the tiles didn't bounce, but maybe that was intentional?
I really like the architecture of the map! The buildings and street look really good! I also do not like heights, so walking around on the top of these platforms was also really anxiety inducing for me :o
The jump is a little bit awkward--it took me a couple of tries to realise that the best way to jump was to hit space first and then while I was in the air, press movement keys in the direction that I wanted to go. Speaking of the jump, I really like that the height of the jump changed with the amount that I held the space bar!
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I love how you model a city even Robert doesn't want you to do it!
You rebel! And it looks so good
this is too hard I think?? there is no visible shadow beneath the character, so it is hard to judge the landing... I wish it was a little easier, or I wish the platforms were much bigger!
Really well-built city environment! Character model is cute too. Jumping is a little finicky and sometimes the tiles didn't bounce, but maybe that was intentional?
I really like the architecture of the map! The buildings and street look really good! I also do not like heights, so walking around on the top of these platforms was also really anxiety inducing for me :o
The jump is a little bit awkward--it took me a couple of tries to realise that the best way to jump was to hit space first and then while I was in the air, press movement keys in the direction that I wanted to go. Speaking of the jump, I really like that the height of the jump changed with the amount that I held the space bar!
It's a really pretty backdrop! Sometimes the spacebar is a little sticky, although that may be a WebGL problem.